Trader Guide
There are Four Different
Types of Trader |
Worker Trader - One of the Easiest to explain, at level 10 when you choose your final class to become a trader you receive an extra two bonuses. First for every one point of Str you receive 75 weight. Secondly when you sell in market You are able too use 4 pages in your stand. The obvious benefits are As you level pump everything into strength to get the most weight possible too hold the most. |
Luck Trader - As with worker trader you still gain the bonuses for weight. However as the name sounds this is where you pump everything into Luck the higher your luck the better your chances of rare gems while working, finding rare drops, dolls, cards, element crystals etc. Higher luck also controls your dodge as well as your chance too hit. (However this does not mean your superman and can never be hit or will live forever LoL) I personally have not seen anyone trying this trader and I started one but never went far with it out of boredom. If someone does make one let me know how it works out. |
Battle Trader - My Definition of a battle trader, is a trader that deals damage, can take damage, attacks first, with a lot of life. |
Battle / Worker Trader - My MeFisher Character is known as a worker and a fighter. I started MeFisher as a Worker and because of the variety of skills that I found interesting I have turned him into a Battle Trader. I have a bit of a unusual balance. I started by putting everything into Str and con till about 30con and 10k worth of strength. Now as you can imagine under the right circumstances I do deal a lot of damage with that much strength, However my downfall has been the lack of Dexterity. Since level 45-55ish I have been pumping all my points into Dex in order to compensate. If someone was too follow in these steps. I would seriously stress too make two separate types of traders. One for Worker One for Battle and not make my mistakes. |
Trader's Skills |
Dodge / Hide / Invisible |
These three skills are really wonderful and handy in emergencies or near death situations. Personal I prefer too stand there and try and deal the damage instead of hiding. If I hide I weaken the party because they are hit more. |
Acceleration / Illusion
/ Mirage |
Acceleration - Boosts your Hitrate Higher thus allowing for better chance too hit the monster and deal damage.(I always use this skill) |
Illusion - Increases your chance too Dodge an attack. This skill is not always needed especially if you have a High AC. Also if you take time too use every skill you decrease your chances too do damage. You'll need too find out which is your priority Deal damage or Dodge attack. (I usually use either Acceleration or Illusion not both, "Only" time I do is with a major boss that is known too deal a lot of damage I then "buff/power up" to the extreme.) |
Mirage - Will Not be Hit in the next
successful hit. A handy little skill if you want a monster too not
hit you. However as nice as this sounds It has a huge disadvantage
as follows. 1) When you are fighting a group of 5 monsters. you use Mirage, this means you avoid one successful hit, but you will take 4 others. The only way This skill truly benefits you is if you are in a group and are the weaker member you constantly use Mirage too stay "hidden" but attackable. However you are now forgoing your "attack phase" in order too re cast the Mirage skill making yourself a "Dummy target" 2) If you PK this skill is lovely. You cast the skill and you will avoid a major hit. (Example: A swordsman uses windy sword on you normally that'd hit you for 1200 or more. but you avoided that attack this means you get a nice extra hit in that was not expected, slight but possible chance to win a PK.) |
Bribe / Treachery / Bargaining |
Bribe - Bribes an Enemy so that it attacks others in your party first. Price is level of the monster x 20. Bosses cost even more, useless against other players. (Kind of a Handy Skill, but I hardly use it I prefer a attack and don't like anyone in my party to be hit more or less because of me using skills too avoid combat, that's just me) |
Treachery - Bribes an enemy to attack it's own Party. Price is level of the enemy x 40. Bosses cost even more. Useless against Other Players. ( I absolutely love this skill, and good for a crack up laughing watching the Bosses killing his own minions. I use this skill All the time.) |
Bargaining - Lower the Price while buying and Higher prices when selling. ( I couldn't live without this skill It is a very Nice skill and very helpful. However I would not level it past 30 it becomes to expensive for the small benefits you receive. At level 30 you receive a +60% selling to the NPC and a 6.4% cheaper buying from the NPC. Upon each level after 30 you receive a (.3% increase selling to NPC, and a .2% buying from NPC per level.) |
Fortuna / Looting / Picking |
All Three Skills are nice. Fortuna increases the amount of cash you receive at the end of each battle. Looting allows you to receive more items at the end of combat, also I believe semi increases the odds of finding quest items. Picking allows for finding random cash too finding rare items (cards/dolls) right off the ground completely random but nice when it happens. I have personally received over 1 k coins just walking on Rosen Island. |
Fist and Abacus |
Before Mermaid patch all a trader had too fight with
was their Fist. You "could" use sticks but you did not receive
a bonus or benefit from it. Fist deals more damage with your fists as the level increases. Mostly unnecessary to even bother leveling since as of the Mermaid Patch the Abacus Skill was added. Abacus - Levels and Deals the same way as your fists however you can gain bonuses in damage the higher your abacus is as well as the stats that are on the abacus. (Personally I'd level Abacus and Ignore Fists. Unless they change the benefits in a later patch) |
Pets |
Fist -Red Beetle, Flame Pegasus, and Red Butterfly. Fire Bear, Fire Skeleton, and Flame Tiger. (I use a Flame Tiger Myself) |
Combat/Healing - Light owl, light sheep,
gem crawler, rice bunny, light pegasus, light cloud, metal slug, metal
crawler, gold cloud, flaming pegasus, red beetle, red butterfly, Wood
Tiger, (Good against earth and water, grows strongly in Con and can
take a beating and still deal damage back) (Myself I use a Metal Lion whom deals a lot of nice damage allows for boost / berserk, full heal, Combo) |
Armor - Pure Defense- Wood Crab, Pie Aibo, Wood Poli, Wood Hog, Wood Tiger Defense and Dodge (recommended if you choose to have armor pet)- Mud Slime, Mutt, and Earth Poli Earth Aibo |
Magic / Good Will - Black Sheep |
Stat Distribution - This depends on the type of trader you have decided to make. If you are making a battle trader concentrate on 2 con 1 dex till your con is about 30-40, Then your dexterity up to around 30-40 and finally work on your str. (If I had the option to restart my character I would take this route as I increase my final hp's, allow for me too take a lot more damage and keep going. If you want major Con I'd suggest aim for 50 con right from the start. By the time you hit level 60 you'll have at least 2-3k hp's. |
Leveling Trading / Bargaining Skill- I suggest to do this either right away at a low level or by the time you are in the 20's. Have at least 500k, Lost of Hp's and Mana potions, and a few fighting dolls (2 at the most) I spent 5 hours one day and leveled from 2-30 in the Slime Maze. |
Gear - Fantasy Sable Fur Gloves - Fantasy Celestine Necklace Fantasy Amber Ring Out of these I suggest the armor, gloves, crown,boots, and necklace the Ring is nice but the exp ring helps a bit more then the dex unless certain situations call for dex. Unfortunately they don't offer a fantasy abacus. Or it has been added since I got this set Seven months ago. For a worker Trader I suggest getting the most possible for Str in amulet/necklace and even if your using your battle trader you can do some basic work skills with your natural strength you get as you level. Having a str necklace and rings help increase your weight, Try and get yourself the fantasy gloves as the +5 to str helps a lot For Worker, Luck , and Battle trader you might want too consider Luck gear, and a Good Will Pet. Especially if you do Production work such as making jewelry / armor making / abacuses. You have a Higher chance too make extremely good gear the higher your luck is. |
Raising your pets. |
If you can afford too or have a higher character already I would suggest to try and create a "con" pet accessory set starting from level 1-30. A few things too consider about Pet Accessories, At level 1 you increase your pet's con by 1 point. if your pet can learn cart pulling at level 5 make a con cart and place it on your pet You get the picture. Level 1 - Con +1 I know it does not sound like much, but my theory is that having
more con, gives you more con or at least a better chance of more
con as you level. 1 point gain per level "may" not be
much, but in the 20's and 30's I can see a larger gain in con and
greater Hit Points. |
Onto How too level your pets. I
suggest that you choose just enough that you can use them all the
time, and they can stay close too your level and grow with you,
each to their own though. Choose a: So Minimum 3 pets it may take you a bit longer too level but you
become stronger and more powerful over all if you deal good damage
unlike if you just started with the one "waterspider/redbeetle/mud
slime/woodrat" pets. Trust me I died a lot originally in MY. |
75% is my own experience the rest is from this page Linked here The Info here was mostly suggestions on pets and I just copied that part the rest is my own ramblings and opinions from my experiences. I wish You all luck if you decide too make a trader and I hope this is more then enough information too explain and help you along. I lost my place a few dozen times but I hope it doesn't show too badly. Enjoy. MeFisher |
Trader Guide (This is outdated) however still relevant whomever wishes to update
or provide a more detailed guide please do so. Linked
here : ) The Trader class is mainly used as a slave character for most
people. They're ability to carry more weight per strength than all
other character classes makes them perfect for working. But they
can actually be a decent playable class. Their bargaining skill
(if you want to get it) can get a real return in cash when you're
selling or bying from NPCs. And their bribing and treachery skills
can actually be useful for more than just leveling up the skill.
Giving them the dodge and speed skill along with fist and they become
a pretty formidable combat class. But you're probably not going
to rule the world with a trader, so if you want earth shaking power,
I would rethink choosing this class. This class is all about money. Getting Started: As for your speed and dodge skills. Dodge, like collecting will level up on it's own. So that leaves Speed. Use your speed skill as much as you can. This one won't cost you money so throw it around in every battle you get into from the start. Casting this as many times as possible before level 10 is the way to go. Since healing is free below level 10 at the hospital. This means every time you run out of mp you can just jump into the hospital and grab some more free of charge. The later skills of hide and invisibility will help you out immensely. Stat Distribution: Now that you're at level 10, you've finally become a trader.
Healing/Combat - Light owl, light sheep, gem crawler, rice bunny, light pegasus, light cloud, metal slug, metal crawler, gold cloud, flaming pegasus, red beetle, red butterfly. Weapon Enhancement- Red Beetle, Flame Pegasus, and Red Butterfly. Fire Bear, Fire Skeleton, and Flame Tiger. Armor Enhancement- Pure Defense- Wood Crab, Pie Aibo, Wood Poli, Wood Hog Defense and Dodge (recommended if you choose to have armor pet)-
A note about Trader barganing skill from MeFisher
Hello, due to the fact I have waisted alot of time and Money on my barganing skill I felt it relevant to work up my slave trader to get barganing also to verify all the results. At Level 30> +60% selling to npc, Buying from npc 6.4% gain. This means: .3% increase selling to npc, and a .2% buying from npc per level. (Ugg) This alone does make leveling the barganing skill useless. Either there will be a future use for the barganing skill or they re-adjust it at a later time. My personal sugestion. Don't level past 30, except as using treason to battle with. Cause it realy is not worth it. Math: Level 30: sold to npc 1 leather armor npc price 557 I gained: 891
from npc. Level 30: Bought from npc 1 special herb digger(800) discount bonus
752. Level 31: Sold to npc 1 leather armor npc price 546 I gained 875.
(This was different grade of armor) Level 31: Bought from npc 1 special herb digger (800) discount
bonus 751. To save me some "headaches" of another long level Level 30 / 60% My thanks go to Aires for original helping with my calculations, Myself (cause having to level trader skill from level 3 - 30 in one night :-P, and a friend who doesn't wana be named. |