Martial Artist Guide


(It's a mess i know but it's in one spot, I hope someone finds it usefull)

Which racegenderhair colornose size to pick?

- Irrelevant


Where should I put the attribution point?

- First, 3 con all the way to level 10. Second, about 20-30 int(depend on how much more mp you want, since as a MA mp will be most important). Third and last, add equally until you have about 70 (60-80) base str and dex. After this, you shouldn't be a newbie anymore and be able make up your own mind if you want to further increase dex or str (or both). I would suggest dex all the way, if you have friend to help you level. If you for some reason choose to solo all the way to level 60 and beyond, just add enough dex to go before the pet you usually train with, and rest on str.


What exactly are these skill?

- Fist: To do more DMG and get more HR (train priority #1, highest priority, important skill at all time).

- Dodge: To get more AC (train priority #3, important in the beginning when you mostly solo, after level 60 less important, since you probably train in group)

- Will: More effective with furyrageconcentration (train priority #2, important skill at all time)

- Force: Better heal, important when soloing, for Arena and the Morale skill later (train priority #3, important skill at all time)

- Speed: Once you reach level 30 and got Mirage, u can forget about lvling it more, concentration (Will) will be much more effective (train priority #4, lowest priority, important skill from level 1-30, after that basically useless)


Pet choice:

Arm pet (need to be reset or trained from lv 1):
- Any strstr pet, this means in most cases fire beartigerskellhalf dragon. If you have the means to get it, a lightdark strstr pet is best.

Combat pet and Armor pet (need to be reset or trained from lv 1):
- I would suggest any conluck pet (earth slug, earth slime, earth mutt, earth bomb) for armor and concon pet with xfer hpfull heal like pie aibo for combat. Don't bother with any normal fighter combat pet, like golden lion or a luckcon pet, they will die fast and you will not need them later.
And because you have both the earth slugslimeaibo and the pie aibo, you can change the element and regulate the acdef ratio of your characte as you feel the situation requires. The earth pet will boost your AC hence more dodge but less defence, while the wood pet will give you lots of defence but no AC.


Special Purpose pet for PK, Boss and Work:

Dancing fountain:
- Greatly lower targets damage done to you or your party. for example from -2000 to -800. Reset Water RatOwlSheep for dancing fountain or fool.

Molten:
- Greatly lower targets def, so you or your party can do much more dmg to it. for example from -10 000 to -20 000. Non-reset fire pet (its important that the pet isnt, reset because only then the pet has the most intelligence, which again helps with Molten) that is suitable for your level, best cap-3 pet for Molten is a lv 60 Standing bunny, it has best int, but low HP, another popular level 60 Molten pet is a Clam, because of its high HP, with Xfer HP and Full Heal.

For better result with workskill (need to be reset or trained from lv 1):
- A pet with Goodwill like black sheep, higher int will give you more luck when you use gw, so it helps you make better work items. The bonus with more luck beside making better stats item, your AC will increase by 1 point for each luck you get extra, its not much but it makes a difference in dodging attacks. Another bonus is better loot from battle, you get more cash, better drop after each battle, faster quest-item drop too.

Push Cart and food:
- Now with all these pet your MP might drop when you walk around or work. You will need a Cart or full food bar or both, to greatly speed up your MP regeneration. So if you can't get a Cart now, you will have to bring with you lots of apple and keep eating them all the time to fill your food bar.


Jobs to do:

Apothecary:
In the beginning you will need, only farming and harvesting, but later you will need brewing too, so i suggest you start leveling all 3 skills same time. Much, much later you will also need lv 95 hunting and level 100 fishing, but this is so much later, im talking about level 85+ apoth item. You can try to level hunting and fishing now but i dont think its worth the time. Later you can either buy the stuff or get clanniesfriend to help you with that.
Priority #1

Fighting glove:
You will have to make your own stuff if you want the best glove. Need farming, hunting and weaving. (For stats item, get a friend to cut you the gem)
Priority #2

Helmet:
Need: Mining, metal working, hunting (for stats item, get a friend to cut you the gem)
Priority #3 or #4, less work than LA but also gives less Acdef boost

Leather armor:
need hunting, weaving, farming (for stats item, get a friend to cut you the gem)
Priority #3 or #4, gives better acdef boost than Helmet, but needs more work.

Jewel making:
This one is just needed for the extra cash and special item (lower encounter necklace, increase encounter ring, xp ring, constrdex ringnecklace, pet intim necklacering etc) They can be sold and bought for alot of cash, so save yourself the trouble and make them yourself, this skill is the first job that earned me money in the beginning and get me the special jewelry by myself.
Needs, gem cutting, metal working, mining.
Priority #2

Good luck!


Skill info:

Martial artist skill:
Refer to the 1010game.com skill page for info on that.

Kungfu Master skill:

Fist bust (lv 60, 25 mp):
Same as Breaking fist, just way more damage, for example, if you do 2.7k on a target with Breaking fist, you would do 7k on the same target with Fist bust. Only attack one target like breaking fist. Seems to have same hit rate too.

Qi Flow (lv 60, 15 mp):
Its a healing skill, can both be used in and outside of battle. But unlike greater healing that for example can heal a constant 285 hp for 30 mp, and cant be used outside of battle, Qi flow can heal for 270-420 hp, for only 15mp.

Fist wave (lv63, 35 mp):
Damage is slightly lower than Fist Bust, but can hit 3 targets, only first target can be selected the other 2 are random, seems to have same hit rate.

Qi heal (lv 65, 15 mp):
A healing skill, that can only be used outside of battle. And it takes time like a diviners pray, it actually takes a bit longer time than a pray. It slowly regenerates your HP for about 650 HP, cost 15 MP.

Qi fist (lv 68, 50 mp):
Quest tips: Prepare 100 yellow eels, before doing this quest.

Very similar to Fist Wave, but this one takes more mp, and its very strong against target with high defense, since this skill ignores that defense bonus. Can hit 3 targets. same hit rate as everything else.

Morale (lv 70, 40 mp):
Quest tips: Prepare 9 blue cat, 7 greater stimulant, 5 life herb, 3 herb digger before doing this quest.

Raise both defense and damage for everyone in party for 7 rounds, doesnt work on pet. Less powerful than Fury, as in lesser boost of damage and defense.


For more info:

for advanced class skills

Qi Fist

fighting glove

Arena through the POV of a MA

 

gSQUYrb
Newbie

Joined: 17 October 2004
Location: Norway
Online Status: Offline
Posts: 1005 Posted: 27 July 2005 at 11:48 | IP Logged

--------------------------------------------------------------------------------

yeah thanks, that's the bonus with higher luck :) I got my gw sheep mainly for work tho.

__________________
IGN: Juey & Jueyy
Clan: †Hë UbërLîcïOuS

-=JFS=- (Jueys FamousShop)
since November 04

Back to Top

Jayz
Newbie

Joined: 24 February 2005
Location: United Kingdom
Online Status: Offline
Posts: 487 Posted: 06 August 2005 at 11:31 | IP Logged

--------------------------------------------------------------------------------

hehe interesting guide juey ill have to start gettin up my mas farming and weaving for glove makin soon :p

__________________

Your the sun that shines on my face luv you always.
Back to Top

Mugen
Newbie

Joined: 13 August 2005
Location: United States
Online Status: Offline
Posts: 15 Posted: 16 August 2005 at 12:06 | IP Logged

--------------------------------------------------------------------------------

thanks juey i have a martial artist and i have a white cat as a str pet for my arms. is that acceptable?plus for my con pet i have a snowman....are these good or acceptable choices? please let me know

__________________
signature removed: size limit is 100 pixels high and 500 pixels wide
Back to Top

meadoreyou
Newbie

Joined: 08 December 2004
Location: Canada
Online Status: Offline
Posts: 213 Posted: 16 August 2005 at 12:14 | IP Logged

--------------------------------------------------------------------------------

good job hon.

very nicely stated with MA's needs.


__________________

member of †Hë UbërLîcïOuS

Back to Top

Druzesoldier101
Newbie

Joined: 16 August 2005
Location: Canada
Online Status: Offline
Posts: 67 Posted: 16 August 2005 at 19:15 | IP Logged

--------------------------------------------------------------------------------

dang juey, good job man

__________________
DruzeSoldier
Mage lvl 36



Back to Top

Eruadan
Newbie

Joined: 09 March 2005
Location: United States
Online Status: Online
Posts: 239 Posted: 16 August 2005 at 19:24 | IP Logged

--------------------------------------------------------------------------------

Juey, Just a question maybe I over looked it but what do you suggest for Faith Points in a Temple, Fire? or none.

__________________

Back to Top

gSQUYrb
Newbie

Joined: 17 October 2004
Location: Norway
Online Status: Offline
Posts: 1005 Posted: 16 August 2005 at 23:09 | IP Logged

--------------------------------------------------------------------------------

Mugen wrote:
thanks juey i have a martial artist and i have a white cat as a str pet for my arms. is that acceptable?plus for my con pet i have a snowman....are these good or acceptable choices? please let me know

unless that white cat is a merged strstr pet (by using pet nutrient+card+doll) then its useless. I suggest u change to a strstr fire pet like tigerbear and so on. What kind of snowman? If earth is good, but if light then again i suggest u throw that light snowman away and use earthwood slugaibo, and so on.

Eruadan wrote:
Juey, Just a question maybe I over looked it but what do you suggest for Faith Points in a Temple, Fire? or none.

I dont see any point in getting one, as diviner u get to increase ur dmg with that temple's element. But as warrior there is to be tested if u get any more physical dmg if u for example do tons of fire fp with fire pet in arm. until someone does that and sees the increment in dmg. I wont waste time doing any fp quests. also the element attribute is in fact a drawback, it is much more convinent and better to use pet in armorarm or wear special element leathear armorrobe in order to change ur attribute.

__________________
IGN: Juey & Jueyy
Clan: †Hë UbërLîcïOuS

-=JFS=- (Jueys FamousShop)
since November 04

Back to Top

Mugen
Newbie

Joined: 13 August 2005
Location: United States
Online Status: Offline
Posts: 15 Posted: 17 August 2005 at 11:44 | IP Logged

--------------------------------------------------------------------------------

Quote:
unless that white cat is a merged strstr pet


It's not just a White cat...I fuzed two white cats together, and I got a cat that has greater Strength?
My snowman is light...Should I merge it with something to make it better as you said maybe an earth snowman, by the way how much will one cost me? Maybe you have an earth snowman or you can get me one(I will be willing to give you my snowman plus collateral for any expenses that aren't covered by the snowman) Thx Juey :P

__________________
signature removed: size limit is 100 pixels high and 500 pixels wide
Back to Top

gSQUYrb
Newbie

Joined: 17 October 2004
Location: Norway
Online Status: Offline
Posts: 1005 Posted: 17 August 2005 at 23:30 | IP Logged

--------------------------------------------------------------------------------

Mugen wrote:


It's not just a White cat...I fuzed two white cats together, and I got a cat that has greater Strength?



It IS just a white cat, no matter if u gonna merge it with another white cat or 100 more white cats. The white cat you get as the result will be just as good as a wild caught white cat. Which grows strrandom, and not strstr at all.
Quote:

My snowman is light...Should I merge it with something to make it better as you said maybe an earth snowman, by the way how much will one cost me? Maybe you have an earth snowman or you can get me one(I will be willing to give you my snowman plus collateral for any expenses that aren't covered by the snowman) Thx Juey :P

Here is something much better than ur current light snowman, and as good as an earth snowman, and also the cheapest u can get: earth slug. which will only cost you a capsule lv 1 for 5k at the petshop. After that, you need to reset it for the best growth. Earth snowman needs lv 2 capsule, cost more to reset, and the beastmaster has to walk all the way to Bath catacomb to get.

__________________
IGN: Juey & Jueyy
Clan: †Hë UbërLîcïOuS

-=JFS=- (Jueys FamousShop)
since November 04

 

 

 

(This is outdated) however still relevant whomever wishes to update or provide a more detailed guide please do so. Linked here : )

 

The Martial Artist class is probably my favorite class in the game. It has some very nice aspects. The main point of this character is to be able to dodge and hit quickly. Most of their skills revolve around hiding, dodging, or pumping hit rate and damage. But their Force skill also allows them to heal in and out of combat, which is a great little feature.

Getting Started:
Skip past the intro and blah blah blah, you've completed the tutorial and village underground quests. Now you're ready for some fresh air and a nice walk around the town (Fresh air void for dwarves). Ok right then and there, pick journeman class, don't wait to think it over, just hit that yes button. The sooner you get those speed and dodge skills the better. Now that you have some new skills to play with, ditch your weapon if you still have it.

Now before you start training, just a bit of advice. What I did with my main MA is I used +3 int jewelry the moment he got out of the villiage head, since this isn't my main char I had my mage buy them and bring them to him (though I do play all my chars seperately a little item sharing now and then is a ok in my book). If this MA is your first char don't worry about it, if you want the jewelry you can get the +2 stuff really cheap. The reason I used +int? Because MAs need a lot of MP. Especially during training. But you won't need so much mp after training that you'll wanna be pumping int like crazy, so the added int from a little bit of jewelry helped give me just a little nudge. Other jewelry would work too, if you think you might not be too reliant on dodging, get some +con jewelry. But that's just a side note, this is an unnecessary option.

Edit: Let me just add here that another good reason con isn't as important to MAs as other classes is we have the ability to heal ourselves in and out of combat. So this is yet another reason Mp will be more important to you in the long run. Just thought I'd point that out for you die hard Con fans

On to main training. Like most other characters you want to train around your villiage when you first start. Get up a few levels, try to keep your level and the level of the creatures you're fighting even, if not even you want to be lower. You shouldn't have problems. Also cast Acceleration in every single fight you get into. You'll start needing mp pots for this. You can get mint paste at the healer shop or from other vendors for 65 bucks a piece. You should be able to get enough cash to pay for your mint paste addiction from combat, I never loaned a penny of money to my MA and never had a money problem training.

Stat Distribution:
Now at about this point you'll be wondering ok, I know what I'm doing, but where should I put my stats? Like I said you'll want mp, but I don't recommend pumping int early on, just let the random stats throw that in. Con too if you can handle being without pumping con early. Some people are so afraid to not pump con early on that they can't help it. There's nothing wrong with an MA having a little con, but I would set a ceiling of 25-30 on it if you go that high. Con is unimportant for you, you want to work on other stuff. So my suggestion is from the very beginning pump 2 str and 1 dex every turn. That's right, I'm contridicting everything you read everywhere else. I'm not making dex your main stat. Now this will make your training a breeze. You'll be hitting harder than most anyone at your levels. So I would wait to add your dex until a little later. The one point per turn of dex you pump should be quite enough for you. Also you can use your play dead skill to level up your dodge, but to do this you must either be in a party or have your pet in combat mode. I don't recommend training a MA in parties at all. You'll want to use all of the skills you can in combat, and since most of your skills don't do anything but help you get out of the way, most people won't want to train with you anyway.

Now that you're at level 10, you've finally become a martial artist. Congradulations, now you get to train even more skills. From here on out you'll want to train your Fighting Will and Force skills up. I know leveling your acceleration, dodge and fighting will skills up is pretty boring. But look at it this way. The quicker you level up dodge the quicker you get the Mirage skill, not to mention the better you'll be able to dodge. The quicker you level up your speed skill the quicker you can cast invisibility. This is an amazing skill when you're doing training. Using this and mirage you can train with a small party at almost twice your levels ability. This can help you gain amazing experience. And at only level 15 of Fighting Will you get the Rage ability, which increases your attack power for multiple rounds, which is extremely helpful. And once you hit level 30 you get Fury baby This lasts the entire term of combat. And increases your defense and attack by a lot. And fist skill you can't avoid leveling that up, just hit things with your fist. All you need to do is level these things up.

A Little Trick
Ok that's about all you should need to know for that much. There will be more but I'll have to split it up a bit due to skills and pet differences everyone will have. But here's my little trick to leveling up fist. Some of you haven't read it, or didn't really understand it. So I'll put it here in different terms. Most of you know when I started out my MA I gave him a reser water monkey. A water monkey when reset grows pure dexterity. When you equip this to your weapon slot, it increases your hit rate depending on your pets current dexterity and your current hit rate. Being a martial artist you'll notice that no matter what your dexterity is that you already have a higher than average hit rate just do to your class, but I didn't use this puppy just for that. I used him to train my fist skill. I equipped it into arms and went into southern grasslands to beat me up some cows. The first two fights I went through I pummeled those cows down in one hit each. Then I went into fight number three, and there were two polis. Now if you don't know this yet, the polis in southern grasslands are earth, and water element isn't too good going up against earth, infact it down right sucks. I beat up the two cows with him in one hit each, then I started hitting that poli. Now I was doing in the range of 25-30 damage. But the thing was, is if you've fought most earth creatures you know they almost always do one thing all the time in combat, they cast regeneration. Now the poli was healing 20-25 points of damage every round, basically nullifying the damage I was doing to him. Now the ones who don't know this already from reading my previous post may be thinking, well man that sucks, I don't want to do that. Yes you do. My fist at that current time was already over 15, it's kind of timely to level up the fist skill after that, but after hitting that poli maybe 20 times in combat till it died. There was the skill level up noise. The fact you have the elemental disadvantage gives you more chances to use your attack against him, meaning you can level up your skills faster! Now he might hit you ever now and again, but guess what, that'll level up your dodge skill more too. "But what if my damage gets to low?" Lookie there and opportunity to level up your Force skill. Every level of Lesser Healing Force you get it heals an extra 2 points. Regular and greater healing force are much more. You can only level up your Force skill however if you have less than full health, if you cast it and you have full health, you get no experience, no hp and still lose the mp. You can also use Force skills outside of battle. An amazing plus at later levels I have to tell you.

Now that you should be well on the way to training, now onto a very important part of this. Your pet. If you read the previous stuff you'd know I had a water monkey. I didn't keep the water monkey(and 5k for the monkey 16k for reset isn't cheap if you just started), it's not useful later on, only for training. So I traded it away. So what you'll want to do is figure out what you want to do for your pet. You only need one starting out, no need to waste a bunch of money. So if you want to use my exact strategy and not blow all that money on a pet you won't even want. You can do two things, you can go or get someone to take you to the water temple and get faith points there (problem here is it will change your defense to water too, so you'll take a bit more damage from those polis when they get their hands on you, and since they cast avalanche now and then... you'll need to heal more, but hey, you'll get to level it up faster) The other way would be to get a water spider. Cheap, low level and you can throw it away when done. Now if you don't want to use that strategy a good starter pet for you might be a red beetle. Either one of these pets can be achieved in the underground quest with a new character. What you can do is just go through the quest till you get the one you want, then start playing. That's what I'd do .

Pets:
Now as a martial artist I use 3 pets total. I use a water skeleton for my main arms pet, I use a red beetle for my back up pet (better in pks and does more damage to mobs, but I got it so I could have 2 different elements in combat, incase I encounter higher level wood and earth element mobs) and finally my armor pet, a nice cheap mud slime. The mud slime has a high constitution/luck combo package, and when equipped in armor, unlick wood crabs and pie aibos, it not only increases your defense but also your armor class (this boils down to being able to dodge better). These aren't the only pets out there though, these are just what I ended up with to be my personal favorites. I didn't even expect to have the red beetle it just kind of fell into my lap, and now I don't know what I'd do without it sometimes.

So in sum for pets, I wouldn't suggest having no more than 2 or maybe 3 at the max. If you do want three, get your first 2 up and raised and to 100 intimacy first, you also might want a bit higher int than usual. I pumped a few points into mine so I could support 3 pets without losing any mp. You could even get a magic enhancer, but you won't notice too much difference in your spells, so I don't recommend this. So now on to what pets would be good. I'm not going to do these in order of element, because frankly I don't think all elements have a use for all characters.

For Armor, these are pretty much the same for all classes:
For Defense and Dodgre Rate: mud slime, mutt, earth slug, and earth poli.
For High Defense only: Wood Hog, Wood Crab, Pie Aibo

For Weapons:
Here you can take a different path than me, I chose a pet that really helps my hit rate, the water skeleton, however you being a MA you already have a high hit rate.

You could take the path less taken and get yourself a fire bear or a high strength pet (str/str). Remember hit rate is important for you, but since you have a lot of hit rate boosting skills... why not go for the gold, blow a little money and deal some serious damage to those swordmen making fun of you for picking the MA class These will also help you train super fast as your damage will be amazingly high, especially with fury and your fist skills.. (str/str)

High dex low str pets (dex/str): Water Skeleton, Water Rock (floating rock I think the official name is)

High Str low dex pets 9str/dex): Red Beetle, Red Butterfly, and Flame Pegasus

I may have missed a few of the pets you may have to choose from, I didn't use any references I just speed typed this whole thing from the top of my head. If you have any questions feel free to post them here and as soon as my fingers start moving again I'll answer them ASAP.

Where should I go to beat things up now?
This is asked so many times it's absurd. The reason I didn't originally put this in the guide/faq, is because there's a lot of different ways you can play and pump stats, and different elements and pes you could have. They all make your decision on where to train different. Now the one thing I put in here was the water pet with no str super fist leveling trick. That I think is a marvelous little trick, but that's for leveling your fist, not for leveling you. Now I'm going to make a generalized list of places you can train. These are places you should be able to train solo at the level stated. As you might have already figured out, the MA is not a social character early in the game when you're trying to level your skills up as much as possible. This is because all of your skills help you avoid being attack, or help you attack better. This does nothing for anyone else in the party, which is why not a lot of people will enjoy you tagging along with them. But the plus side is, if you make a proper MA, you can solo just about wherever you want to once you get it up and running. Here's a little chart to use for REFERENCE. These are to give you ideas, not specific directions on where to go and when! Remember, this is for soloing! If you find a party that'll super train you, go for it.

Level 1-10- Don't live the villiage little boy/girl. It's dangerous out yonder! Stay around the place you originated, in illium stay in the valley of fear. In greeville or gion, stay in the smiling forrest or nothern grasslands.

Now here starts the diverse part. Seeing as how there are two major ways to play the martial artist. You might have a fire combat pet, or you might have a water combat pet. I won't consider armor here since you'll be dodging and healing all the time anyway.

Fire Pet for Combat:
This one gives you an easy advantage over most things that are in the common areas, so finding training spots are pretty easy.

Fire has a 55% bonus against metal and a 20% bonus on wood. And a 50% disadvantage against water, and 15% against earth.

10-15- I recommend playing in either the southern or western grasslands. Warning: Don't go into the slime cave this early. A few reasons: Wood puppets absolutely LOVE casting timber strike on you, and since you just came out of the journeyman factory, you don't have a healing skill worth anything and your dodge skill is fairly low. Wait till you get your dodge skill up a lot, get your fist skill at least to 15, and get your healing up as much as you can. Remember, every level you get, light healing gives you +2 more life.

15-20 NOW you can venture into the slime caves, but be forewarneds, it's not going to be like skipping through candyland. Those puppets will timber strike all the time. And you're a LOT less likely to dodge spells than you are physical attacks.. minor drawback... spells are pretty hard to dodge.. So make sure you bring some mp pots with you, you should get some good Force skill training in there and getting your other skills up too, but don't venture too far into the caves, just in case you run low on pots (unless you want to spring for some teleport dust to bring with you .

20-25: Now that you've got some mad skills on your MA, you can go do some real fighting. You can go to a couple of places. The first part of snow white forrest would be almost the same exact fights you had in the slime caves. With wood beetles casting timber strike and the occasional firebear. So this should be no sweat for you and some good exp. If you're looking for a little diversity, head over to the secret plains, those earth spiders and metal lions and such should be easy pray for your fire enhanced super fist. Then there's genie desert, these are light and dark creatures. Which means you won't have an advantage against any of them, but you won't have a disadvantage either.. With the lizards throing dimension distortion at you it could be a real challenge training there, so if you want to keep it simple then stick with the other two.

25-30: Here's where the gloves come off and you start the real fighting. Now for the most part this is where you can start going out and joining parties and going off to have fun and kill the puppet king and what not. However if you still want to be an anti-socialist and stick to some solo combat for a while. You've got some fighting ahead of you. Now you can go deeper into snow white forest. Here will be similar fighting, the fire and wood mobs being together and all, but you won't be pushing those wimpy bears around, you'll be up against flame pegs. Those puppies have some high dex, so you'll want some too if you plan on butting heads here. I was fine agianst them at this level the way I pumped. So most everyone should, unless you didn't pump dex for 20 levels or something because you thought charm was the way to go...

30-35- Pinapple hill and candy mountain. Normally when you're training, no matter what the level, you want to keep the mob number down in battle. So for MAs and some other classes you don't want to go training in some of the caves by yourself or you'll get lynched. Staying outside in places like pinapple hill will help you by reducing the number of enemies but keeping their levels up so you can gain some good exp.

35-40 At this point you might bave some decently high Int and a good load of cash... So you may consider getting yourself a light or dark combat pet and marching into moonglow to bag yourself some snowmen with your awesome left hook and your smashing fist skills. First of all.. no moonglows mob spawn is too high for you just yet, stick to candy and crystal mountain and pinapple hill. And second of all, if you're reading this section. You have a fire pet, fire pets have natural high strength. You may have heard some people tell you "Hey you need to get a light/dark pet if you plan on fighting light or dark mobs" or "light or dark pets are better cause they don't have any penalties on any elements but themselves." All you need to do, is raise your arm, bend your elbow so that your forearm is parallel to your torso, extend your wrist so your hand is verticle, then extend your middle finger towards that person and tell them to shut their face. You have a fire pet. It has very very high strength, especially if you have a fire bear. The damage that these pets will add to your attack far outweighs any elemental technicalities you may encounter, especially against light and dark elements. So don't waste your money. If you want to get one though cause you have the money to blow, go for it, there's not harm in having one, you just don't need it.

40 and beyond- Well right around here you should be in the physical condition to take on some of the caves, but they're still going to be tough with a spawn rate of 6.. they'll be lynching you while you charge up. So my advice to you, is find yourself some parties and go have at this game. Now you can be the most social MA in the world. Go out, go fight bosses, go play around. Even going into places like dark cave or wolf cave or nameless cave with parties you'll still get pretty good experience. So go for it. After you get pretty high you're going to want to find yourself an AoD and make real good friends with him/her, so they can train with you using Dark Ritual.

Now for the path less traveled

Water Pet for Combat:
If you can do math, this makes it's strengths outweight it's weaknesses. But it's a challenge finding spots to utilize your little beauty of a pet. So this is much harder for you. As the water enhancement is not helpful in a lot of outdoor envirements. But having the water pet is good for a lot of things later on down the line and a few things early on.

Water has a 50% bonus on fire and a 20% bonus on metal. It has a 40% disadvantage against earth and a 15% disadvantage against wood.

10-15- Southern grasslands. You'll have no problem with the fire cows and those polies will help you with your skill leveling. After a little tangoing with them you can move on to fire crabs and mud vultures for more exp.

15-20- Rat Caves and Northern Caves. These are filled with fire monsters. But there are also a lot of earth creatures here to help you level up your skills more, you should find most of them pushovers. But the high mob spawn rate will help you get more exp quickly.

20-25- Level 2 of the slime maze. You'll be fighting water monsters here, but you won't have too much disadvantage there, and you'll be able to plaster those metal slimes with your little pinky. Also you could go to the back of frog swamp or pea lake and beat you up some wood crabs and frogs, if you're not up for heavy fighting. This won't give as much exp, but it'll be like strolling through the park for you.

25-30- Goldburg lake. Here you've got the same scenario, you've got some water monsters but also a healthy supply of metal things to punch at. So you should be find there.

30-35- Crystal Mountain, gold gold gold, it's everywhere your fist should be.

35-40- Pinapple hill or maybe sticking with higher level mobs in crystal mountain will be your way to go here.

40 and beyond- Much like in the Fire pet section this is the part of the game when you'll want to go out and party and do some cave spelunking. By this time you should have amazing strength and an awesome water pet. This will put you at a different elemental attack than most people and give you advantages on a lot of bosses that most people won't have. Also your fury enhanced smashing fist at this level will turn a lot of heads and make you pretty popular. And much like the fire pet section, once you get to a high enough level you're going to want to start making friends with AoDs so they can help train you with Dark Ritual.